#include "WQuad.h"

WQuad::WQuad(std::vector<glm::vec3> pts, std::vector<glm::vec2> uvs, std::string material)
	: SceneMesh(material)
{
	meshType = MeshData::POSITION | MeshData::UV0;

	this->points = pts;
	this->texcoords = uvs;
}

WQuad::~WQuad()
{

}